All this flexibility does have its drawbacks it seems. Each game profile can have three sub-profiles, each with its own DPI levels. But if you go back to button configuration and switch mouse profile, it’ll ignore the DPI settings saved for that game and use the game profile’s default DPI. Setting DPI options in the ‘Default’ game profile affects all other game profiles unless you set them manually to something else. There are still some peculiarities with the way the whole switching modes and profiles works. Just what exactly is far beyond my capabilities (sorry). If you are familiar with LUA, you can read into Logitech’s API and then implement functionality well beyond simple macros. Yes, that same scripting system used by the G15 keyboards and the like with LCD displays. However, there is one thing that just goes above and beyond… LUA scripting via Logitech’s API. Extended macros with looped playback, media control, various system hot-keys, application shortcuts, and it even supports Unicode text input. Pretty much anything you would want a mouse to do, can be done. I cannot complain too much though once familiarity sets in, it’s quite intuitive and smooth. A lot of experimenting and learning is required to find things, such is the joy of a ‘simplified’ interface. In an attempt to remove clutter, it seems many of the options and features are not shown until you activate something else right click, drop-down and sub-menus, or toggle a check-mark. When you browse through the configuration sections now, much more is made available, but remains hidden at the same time. It will not have profiles for all your games, in fact, it only found profiles for 7 out of the 50 or so games I have installed (not that all my games need profiles, but the exclusion of Rift was a little disappointing). When you run the software detection mode the first time, it’ll scan through your installed games and then give you the opportunity to install pre-made profiles for each of them. However, all the features you’d want are there in the software mode, plus a few more. Some of these extras I would deem essential for on-board storage (like independent axis control for DPI). This means you need the software installed for full functionality you can’t just set it and use on another PC unless you want to give up on all the extra features. You have to switch to software detection for full functionality. With the G600, working inside its on-board memory profile is extremely limiting and about 70% of the functionality is missing. Normally when setting profiles up, you are given a choice to upload them to the peripheral if it has memory. I’ll be honest, these extended options were not obvious at all to me. Toggle this and the software becomes a whole new beast. On the first page, you are given a toggle between on-board memory or ‘automatic game detection’. It all seems rather bear – until you switch modes. The home page, some limited customizing of buttons and DPI settings, and the color controls.įlicking through, you’ll notice a great deal of features missing no independent X and Y axis control on DPI, no multi-character macros or advanced features like that. But looking at the bottom row, you only see four buttons relating to the mouse. Opening up the software panel you are shown a very glossy and fancy interface that’s not over the top, and it performs very well. The software that comes with the G600 is a little thin on features… until you read into it. Logitech tends to do a fairly good job with its software, and I’d regard it as some of the best available for peripherals.
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